Publications

(This page may not contain up-to-date publications which can be found here)

Journal Papers

  1. Shi-Jim Yen, Cheng-Wei Chou, Jr-Chang Chen, I-Chen Wu, and Kuo-Yuan Kao, "Design and Implementation of Chinese Dark Chess Programs," IEEE Transactions on Computational Intelligence and AI in Games (SCI), Vol. 7, No. 1, pp. 66-79, March 2015.
  2. Jr-Chang Chen, I-Chen Wu, Wen-Jie Tseng, Bo-Han Lin, and Chia-Hui Chang, "Job-Level Alpha-Beta Search", IEEE Transactions on Computational Intelligence and AI in Games (SCI), Vol. 7, No. 1, pp. 28-38, March 2015.
  3. Yi-Chang Shan, Ching-Hsuan Wei, Cheng-Hung Lin, I-Chen Wu, Li-Kai Chuang, and Shi-Jie Tang, "A Framework for Computer Mahjong Competitions", ICGA Journal (SCI), Vol. 37(1), pp. 44-56, March 2014.
  4. Kun-Hao Yeh, Chao-Chin Liang, Kuang-Che Wu, and I-Chen Wu, 2048-Bot Tournament in Taiwan, ICGA Journal (SCI), Vol. 37(3), September 2014.
  5. Kuo-Yuan Kao, I-Chen Wu, S.-J. Yen, and Yi-Chang Shan, "Incentive Learning in Monte Carlo Tree Search", the IEEE Transactions on Computational Intelligence and AI in Games (SCI), Vol.5, No. 4, pp. 346-352, December 2013.
  6. I-Chen Wu, Der-Johng Sun, Lung-Ping Chen , Kan-Yueh Chen, Ching-Hua Kuo, Hao-Hua Kang, Hung-Hsuan Lin, "An Efficient Approach to Solving Nonograms", the IEEE Transactions on Computational Intelligence and AI in Games (SCI), Vol.5, No. 3, pp. 251-264, September 2013.
  7. Hung-Hsuan Lin, I-Chen Wu, Ting-Han Wei, "On Specific 17-clue Sudoku Puzzles", ICGA Journal (SCI), Vol. 36(3), pp. 131-138, September 2013.
  8. T.-H. Wei, W.-J. Tseng, I-Chen Wu, S.-J. Yen, "MOBILE 6 Wins Connect6 Tournament", ICGA Journal (SCI), Vol. 36(3), September 2013.
  9. W.-J. Tseng, L.-K. Chuang, I-Chen Wu, S.-S. Lin and S.-J. Yen, "LONGCAT Wins Mahjong Tournament", ICGA Journal (SCI), Vol. 36(3), September 2013.
  10. W.-J. Tseng, Jr-C. Chen, P. She, I-Chen Wu, "HAPPYNOGO Wins NOGO Tournament", ICGA Journal (SCI), Vol. 36(3), September 2013.
  11. I-Chen Wu, Hung-Hsuan Lin, Der-Johng Sun, Kuo-Yuan Kao, Ping-Hung Lin, Yi-Chih Chan, and Po-Ting Chen, "Job-Level Proof Number Search", the IEEE Transactions on Computational Intelligence and AI in Games (SCI), Vol. 5, No. 1, pp. 44-56, March 2013.
  12. Hamido Fujita and I-Chen Wu, "A special issue on artificial intelligence in computer games: AICG", Knowledge-Based Systems (SCI), Volume 34, October 2012.
  13. Kuo-Yuan Kao, I-Chen Wu, and Yi-Chang Shan, "XT Domineering: A New Combinatorial Game", Knowledge-Based Systems (SCI), Volume 34, pp. 55-63, October 2012.
  14. Kuo-Yuan Kao, I-Chen Wu, Yi-Chang Shan, and Shi-Jim Yen, "Selection Search for Mean and Temperature of Multi-Branch Combinatorial Games", ICGA Journal (SCI), Vol. 35, No. 3, pp. 157-176, Sep. 2012.
  15. D.-J. Sun, K.-C. Wu, I-Chen Wu, S.-J. Yen, and K.-Y. Kao, "Nonogram Tournaments in TAAI 2011", ICGA Journal (SCI), June. 2012.
  16. Yi-Chang Shan, I-Chen Wu, Hung-Hsuan Lin, and Kuo-Yuan Kao, "Solving Nine Layer Triangular Nim", Journal of Information Science and Engineering (SCI), vol.28, No.1, pp.99-113, January, 2012.
  17. Hung-Hsuan Lin, I-Chen Wu, "An Efficient Approach to Solving the Minimum Sudoku Problem", ICGA Journal (SCI), vol. 34(4), pp. 191-208, December 2011.
  18. I-Chen Wu, Yi-Chang Shan, Cheng-Hung Lin and Shi-Jim Yen, "LONGCATMJ Wins in Mahjong Tournament 2011", ICGA Journal (SCI), vol. 34(3), September 2011.
  19. Sheng-Hao Chiang, I-Chen Wu, Ping-Hung Lin, "Drawn K-In-A-Row Games", Theoretical Computer Science (SCI), Vol. 412, No. 35, pp. 4558-4569, August 2011.
  20. I-Chen Wu, Yi-Shan Lin, Hsin-Ti Tsai and Ping-Hung Lin, "The Man-Machine Connect6 Championship 2011", ICGA Journal (SCI), vol. 34, no. 2, June 2011.
  21. Shi-Jim Yen, Tsang-Cheng Su and I-Chen Wu, "The TCGA 2011 Computer-Games Tournament", ICGA Journal (SCI), vol. 34, no. 2, June 2011.
  22. Hung-Hsuan, Lin, Der-Johng Sun, I-Chen Wu and Shi-Jim Yen, "The 2010 TAAI Computer-Game Tournaments", ICGA Journal (SCI), vol. 34, no. 1, March 2011.
  23. I-Chen Wu, Der-Johng Sun and Shi-Jim Yen, "Happynuri Wins Nurikabe Tournament", ICGA Journal (SCI), vol. 33, no. 4, December 2010.
  24. I-Chen Wu and Ping-Hung Lin, "Relevance-Zone-Oriented Proof Search for Connect6", the IEEE Transactions on Computational Intelligence and AI in Games (SCI), Vol. 2, No. 3, pp. 191-207, September 2010.
  25. Lung-Pin Chen, I-Chen Wu, William Chu, Jhen-You Hong, and Meng-Yuan Ho, "Incremental Digital Content Object Delivering in Distributed Systems", IEICE Transactions on Information and Systems (SCI), Vol. E93-D, No. 6, pp. 1512-1520, June 2010.
  26. Ping-Hung Lin and I-Chen Wu, "NCTU6 Wins in the Man-Machine Connect6 Championship 2009", ICGA Journal (SCI), vol. 32(4), 2009.
  27. Yi-Hsien Wang and I-Chen Wu, "Achieving High and Consistent Rendering Performance of Java AWT/Swing on Multiple Platforms", Software Practice and Experience (SCI), Vol. 39, No. 7, pp 701-736, 2009.
  28. Jui-Yuan Su, Der-Johng Sun, I-Chen Wu, and Lung-Pin Chen, "On Design of Browser-Oriented Data Extraction System and the Plug-ins", Journal of Marine Science and Technology (SCI), April, 2009.
  29. Jui-Yuan Su, Lung-Pin Chen, and I-Chen Wu, "A Loosely Coupled Interactive Web Data Extraction System", Journal of Internet Technology (SCI), June, 2009.
  30. I-Chen Wu and Ping-Hung, Lin, "NCTU6-Lite Wins Connect6 Tournament", ICGA Journal (SCI), Vol.31, No.4, December 2008.
  31. Yi-Hsien Wang, I-Chen Wu, and Jyh-Yaw Jiang, "A Portable AWT/Swing Architecture for Java Game Development", Software Practice and Experience (SCI), Vol. 37, No. 7, pp727-745, 2007.
  32. I-Chen Wu and Shi-Jim, Yen, "NCTU6 Wins Connect6 Tournament", ICGA Journal (SCI), Vol.29, No.3, September 2006.
  33. C.-C. Hsu and I-Chen Wu, "An Event-driven Framework for Inter-user Communication Applications", Information and Software Technology (SCI) 48, pp. 471-483, 2006.
  34. I-Chen Wu, Dei-Yen Huang and Hsiu-Chen Chang, "Connect6", ICGA Journal (SCI), Vol. 28, No. 4, pp. 235-242, December 2005.
  35. I-Chen Wu and C.-C. Hsu, "The Model and Systems for Play-on-table Games", IEICE Trans. INF. & SYST. (SCI), VOL. E87-D, No. 11, November 2004.
  36. Loon-Been Chen and I-Chen Wu, "Detection of Summative Global Predicates", IEICE Trans. INF. & SYST. (SCI), VOL. E86-D, no. 3, March 2003.
  37. Loon-Been Chen and I-Chen Wu, "An Efficient Distributed Online Algorithm to Detect Strong Conjunctive Predicates", IEEE Trans. on Software Engineering (SCI), vol. 28, no. 11, pp. 1077-1084, 2002.
  38. I-Chen Wu and Loon-Been Chen, "On Detection of Bounded Global Predicates", The Computer Journal (SCI), vol. 40, no. 3, pp. 231-237, 1998.
  39. Loon-Been Chen and I-Chen Wu, "On the Time Complexity of Minimum and Maximum Global Snapshot Problems," Information Processing Letters (SCI), vol. 67, pp. 151-156, 1998.
  40. L.G.C. Hamey,J.A. Webb, and I.C.Wu. "An architecture independent programming language for low-level vision". Computer Vision, Graphics, and Image Processing, 48:246-64, 1989.
  41. R.S. Wallace, J.A. Webb, and I.C.Wu . "Machine independent image processing: Performance of applyon diverse architectures". Computer Vision, Graphics, and Image Processing, 48:265-76,1989.
  42. F.-C. Lin and I-C. Wu . "Broadcast normalization in systolic design". IEEE Transaction on Computers (SCI),37(11):1428-34, 1988.
  43. I-C. Wu . "A fast 1-D serial-parallel systolic multiplier". IEEE Transaction on Computers (SCI), 36(10):1243-7, 1987.
  44. F.-C. Lin and I-C. Wu . "Area-period tradeoffs for multiplication of rectangular matrices". Journal of Computer and System Sciences (SCI), 30:329-42, 1985.

Conference Papers

  1. Wang Jiao, Zhu Tan, Li Hongye, Hsueh Chu-Hsuan and I-Chen Wu, "Belief-state Monte-Carlo Tree Search for Phantom Games.", 2015 IEEE Conference on Computational Intelligence and Games (CIG), August 2015.
  2. Xi Liang, Tinghan Wei and I-Chen Wu, "Job-Level Search for Solving Hex", 2015 IEEE Conference on Computational Intelligence and Games (CIG), August 2015.
  3. Marie-Liesse Cauwet, Olivier Teytaud, Tristan Cazenave, Abdallah Saffidine, Shi-Jim Yen, Hua-Min Liang, Hung-Hsuan Lin and I-Chen Wu, "Depth, balancing, and limits of the Elo model", 2015 IEEE Conference on Computational Intelligence and Games (CIG), August 2015.
  4. Chu-Hsuan Hsueh, I-Chen Wu, Wen-Jie Tseng, Shi-Jim Yen, and Jr-Chang Chen, Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program. In the 14th conference on Advances in Computer Games (ACG2015), Leiden, the Netherlands (2015)
  5. Lung-Pin Chen, Mike Kao, I-Chen Wu, Ting-Han Wei, "A Design for Multi-Pricing High-Performance Computing System", International Computer Symposium (ICS 2014), Taichung, Taiwan, December 2014.
  6. I-Chen Wu, Kun-Hao Yeh, Chao-Chin Liang, Chia-Chuan Chang, and Han Chiang, "Multi-stage Temporal Difference Learning for 2048", the 2014 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2014), Taipei, Taiwan, Novemeber 2014. (Best Paper Award)
  7. Shi-Jim Yen, Wei-Liang Chen, Jr-Chang Chen, Shun-Chin Hsu and I-Chen Wu, "An Improved Differential Evolution Algorithm with Priority Calculation for Unit Commitment Problem," 2014 IEEE International Conference on Granular Computing, Noboribetsu, Hokkaido, Japan, on October 22-24, 2014.
  8. Ting-Fu Liao, I-Chen Wu, Guan-Wun Chen, Chung-Chin Shih, Po-Ya Kang, Bing-Tsung Chiang, Ting-Chu Ho and Ti-Rong Wu, "A Study of Software Framework for Parallel Monte Carlo Tree Search," the 19th Game Programming Workshop (GPW-2014), Hakone Seminar House, Kanagawa, Japan, November 7-9, 2014.
  9. Ting-Han Wei, I-Chen Wu, Chao-Chin Liang, Bing-Tsung Chiang, Wen-Jie Tseng, Shi-Jim Yen, and Chang-Shing Lee, "Job-Level Algorithms for Connect6 Opening Position Analysis", ECAI Computer Games Workshop 2014, Prague, Czech Republic, August 2014.
  10. Tung-Ying Wu, I-Chen Wu, Chao-Chin Liang, "Multi-Objective Flexible Job Shop Scheduling Problem Based on Monte-Carlo Tree Search", the 2013 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2013), Taipei, Taiwan, December 2013. (Merit Paper Award)
  11. Ting-Fu Liao, Bo-Yang Kang, Bing-Chong Chiang, I-Chen Wu, Demonstrations on Software Framework for Parallel Monte Carlo Tree Search", the 2013 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2013), Taipei, Taiwan, December 2013.
  12. Lung-Ping Chen, I-Chen Wu, Chih-Wei Hsieh, Yuan-Yao Chang, Hung-Hsuan Lin, Wenjie-Tseng, "Enhancing the Efficiency of Parallel Gam Tree Search in Desktop Grid Federations", Computer Games and Intelligence Workshop, Yokohama, Japan, August 2013.
  13. I-Chen Wu, Hao-Hua Kang, Hung-Hsuan Lin, Ping-Hung Lin, Ting-Han Wei, Chieh-Min Chang, Ting-Fu Liao, "Dependency-Based Search for Connect6", The International Conference on Computers and Games (CG 2013), Yokohama, Japan, August 2013. (Best Paper Award)
  14. Lung-Ping Chen, I-Chen Wu, Chih-Wei Hsieh, Der-Johng Sun, Hung-Hsuan Lin, "The Development of the Resource Broker of Desktop Grid Federation for Tree Search Applications", The 27th Annual Conference of The Japanese Society for Artificial Intelligence (JSAI), Toyama, Japan, June 2013.
  15. Wen-Jie Tseng, Jr-Chang Chen, I-Chen Wu, Ching-Hua Kuo, Po-Han Lin, "A Supervised Learning Method for Chinese Chess Programs", The 27th Annual Conference of The Japanese Society for Artificial Intelligence (JSAI), Toyama, Japan, June 2013.
  16. Hao-Yun Liu, I-Chen Wu, Ting-Fu Liao, Hao-Hua Kang, Lung-Pin Chen, "Software Framework for Generic Game Development in CGDG", International Computer Symposium (ICS 2012), Hualien, Taiwan, December 2012.
  17. Shi-Jim Yen, Cheng-Wei Chou, Jr-Chang Chen, I-Chen Wu, Kuo-Yuan Kao, "The Art of the Chinese Dark Chess Program DIABLE", International Computer Symposium (ICS 2012), Hualien, Taiwan, December 2012.
  18. Tung-Ying Liu, I-Chen Wu, Der-Johng Sun, "Solving the Slitherlink Problem", the 2012 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2012), Tainan, Taiwan, November 2012.
  19. Hao-Yun Liu, I-Chen Wu, Hao-Hua Kang, Ting-Fu Liao, "System Demonstration for Generic Game Development Framework", the 2012 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2012), Tainan, Taiwan, November 2012.
  20. Ji-Hong Zheng, Chia-Yun Hu, I-Chen Wu, Wen-Jie Tseng, Ching-Hsuan Wei, Hung-Hsuan Lin, Chieh-Min Chang, Hao-Hua Kang, Hsiu-Chuan Lin, "Connect6 Programs on Mobile Devices", the 2012 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2012), Tainan, Taiwan, November 2012. (Excellent Demo Award)
  21. I-Chen Wu, Chih-Wei Hsieh, Der-Johng Sun, Hung-Hsuan Lin, Ping-Hung Lin, Lung-Ping Chen and Ching-Ping Chen, "Evaluation a PDG System for Connect6 Application." 2012 Symposium on Cloud and Services Computing (SC2-2012), Taichung, Taiwanm, 2012.
  22. Hao-Yun Liu, I-Chen Wu, Hao-Hua Kang, Ching-Hua Kuo, Ting-Fu Liao, "Generic Board Game Development Framework", Workshop on Advanced and Usable Software, Taipei, Taiwan, December 2011.
  23. I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin, Chieh-Min Chang, Ping-Hung Lin, "Temporal Difference Learning for Connect6", The 13th Advances in Computer Games Conference (ACG 13), Tilburg, The Netherlands, 20-22 November 2011.
  24. Cheng-Hung Lin, Yi-Chang Shan, I-Chen Wu, "Tournament Framework for Computer Mahjong Competitions", The 2011 International Conference on Technologies and Applications of Artificial Intelligence (TAAI), Chungli, Taiwan, November 2011.
  25. H.-H. Lin, I-Chen Wu, "Solving the Minimum Sudoku Problem", The International Workshop on Computer Games (IWCG 2010), Hsinchu, Taiwan, November 2010.
  26. Yi-Chang Shan, I-Chen Wu, Hung-Hsuan Lin, Kuo-Yuan Kao, "Solving 9 Layer Triangular Nim", The International Workshop on Computer Games (IWCG 2010), Hsinchu, Taiwan, November 2010.
  27. Kuo-Yuan Kao, I-Chen Wu, Yi-Chang Shan, Hung-Hsuan Lin, "Chilled Domineering", The International Workshop on Computer Games (IWCG 2010), Hsinchu, Taiwan, November 2010.
  28. I-Chen Wu, H.-H. Lin, P.-H. Lin, D.-J. Sun, Y.-C. Chan and B.-T. Chen, "Job-Level Proof-Number Search for Connect6", The International Conference on Computers and Games (CG 2010), Kanazawa, Japan, September 2010.
  29. I-Chen Wu, Chingping Chen, Ping-Hung Lin, Guo-Zhan Huang, Lung-Ping Chen, Der-Johng Sun, Yi-Chih Chan, and Hsin-Yun Tsou, "A Volunteer-Computing-Based Grid Environment for Connect6 Applications", The 12th IEEE International Conference on Computational Science and Engineering (CSE-09), August 29-31, Vancouver, Canada, 2009. (Acceptance Ratio: 21%)
  30. Sheng-Hao Chiang, I-Chen Wu, and Ping-Hung Lin, "On Drawn K-In-A-Row Games", the 12th Advances in Computer Games Conference (ACG12), Pamplon, Spain, May 2009.
  31. I-Chen Wu, Ching-Ping Chen, Ping-Hung Lin, Guo-Zhan Huang, Lung-Ping Chen, Der-Johng Sun, and Hsin-Yun Tsou, "A Desktop Grid Computing Service for Connect6 Applications", International Symposium on Grid Computing 2009, Academia Sinica, Taipei, Taiwan, April 2009.
  32. Lung-Pin Chen, Yi-Pin Lin, I-Chen Wu, Der-Johng Sun, Yi-Jung Lin, and Tzu-Chiang Chou, "Automated XML Transformation Based on Visual Web Data Extraction Tools", Information Education and Technological Applications Conference (IETAC2008), Taichung, Taiwan, November 2008.
  33. Yi-Hsien Wang and I-Chen Wu, "Evaluating Java AWT for Cross-Platform Java Game Development", International Computer Symposium (ICS2008), Taipei, Taiwan, November 2008.
  34. Yi-Hsien Wang, Victor Gau, Trevor Bosaw, Jenq-Neng Hwang, Alan Lippman, Dan Lieberman and I-Chen Wu, "Generalization Performance Analysis of Flow-based Peer-to-Peer Traffic Identification", 2008 IEEE International Workshop on MACHINE LEARNING FOR SIGNAL PROCESSING (MLSP2008), Cancun, Mexico, October 2008.
  35. I-Chen Wu, Ping-Hung Lin, Po-Chen Hsu, Loon-Been Chen, and Jui-Yuan Su, "HybridDiff: An Algorithm for A New Tree Editing Distance Problem", International Computer Symposium (ICS2006), December 2006.
  36. I-Chen Wu, and Dei-Yen Huang, "A New Family of k-in-a-row Games", the 11th Advances in Computer Games Conference (ACG'11), Taipei, Taiwan, September 2005.
  37. I-Chen Wu, Jui-Yuan Su, and Loon-Been Chen, "A Web Data Extraction Description Language and Its Implementation", The 29th Annual International Computer Software and Application Conference (COMPSAC 2005), Edinburgh, Scotland, July 2005. (Acceptance Ratio: ~25.9%) 
  38. I-Chen Wu, Jui-Yuan Su, and Loon-Been Chen, "On the Web Data Extraction Model", The 17th International Conference on Software Engineering and Knowledge Engineering, Taipei, Taiwan, July 2005. 
  39. Yet-Shiang Wang, Wen-Nung Tsai, and I-Chen Wu, "WGDE -- WAP Game Development Environment", in 2004 International Computer Symposium (ICS2004), Taipei, Dec. 2004. 
  40. I-Chen Wu, Lee Chang-Tai, Loon-Been Chen, and Jui-Yuan Su, "Electronic Technical Manual", 2003 Symposium on Digital Life and Internet Technologies, Tainan, 2003.
  41. I-Chen Wu, C.-C. Hsu, and J. Y. Jiang, "The Formalization and Design of the General Play-on-table Game System", in 2002 International Computer Symposium (ICS2002), Hualien, Dec. 2002. 
  42. I-Chen Wu, S.R. Yuan, L.-B. Chen, K.T. Chien, and J.C. Chen, "GIDL: An XML-Based Language for Data Extraction Services", 2002 Symposium on Digital Life and Internet Technologies, Tainan, 2002.
  43. I-Chen Wu and J.J. Shie, " The Design of the General Play-on-Table Game System over Internet" OOTSIG 99, Hsin-Chu, Oct. 1999.
  44. Loon-Been Chen and I-Chen Wu, "An Efficient Incremental Algorithm for Identifying Consistent Checkpoints", in International Conference on Parallel and Distributed Systems, Tainan, Dec. 1998.
  45. I-Chen Wu and Cheng-Da Shen, “CYC: A Generic Game Server over Internet”, The International Symposium on Internet Technology (ISIT’98), pp 223-226, April 1998.
  46. Loon-Been Chen and I-Chen Wu, "Detection of Global Summative Predicates", International Conference on Parallel and Distributed Systems, 1997.
  47. Loon-Been Chen and I-Chen Wu, "On the Complexity of the Minimum and Maximum Global Snapshot Problems", The 21th Computer Software and Application Conference, 1997.
  48. Jin-Fu Ueng, I-Chen Wu, Y-H. Kuo, Ling-Yuan Kao, Chao-Lieh Chen, Yi-Jai Huang, Sheng-Yuan Lin, and Chien-Hua Hsu, “The Design and Performance Analysis for the Multimedia Function Unit of the NSC-98 CPU”, First International Conference on Information, Communications & Signal Processing, 1997.
  49. Chien-Hua Hsu, Jin-Fu Ueng, Lin-Yuan Kao, and I-Chen Wu, ”Optimization and Quality Measurement for the Layer 2 Compression Scheme of MPEG Audio Coding” , First International Conference on Information, Communications & Signal Processing , 1997
  50. Yau-Hwang Kuo, I-Chen Wu, Jar-Shone Ker, Chao-Lieh Chen. Yi-Jai Huang, and Sheng-Yuan Lin, “A Multimedia Functional Unit in General Purpose Microprocessor”,1997 International Conference on Computer Systems Technology for Industrial Applications –Internet and Multimedia, April 1997
  51. L.B. Chen and I-Chen Wu, "On Detection of Bounded Global Predicates", In the Proceedings of International Conference on Distributed Systems, Software Engineering, and Database Systems, pp. 217-223, December 1996.
  52. L.B. Chen and I-Chen Wu, "On Detection of Bounded Global Predicates", International Computer Symposiums, Kao-Hsiung, December, 1996.
  53. Daniel Lee, I-Chen Wu, Jung-Hong Chuang, Gi-Ming Chen, and Cheng-Wu Ni, "The Design of Dynamic System Simulation with Parallel Processing and Visualization Techniques", Computer Graphics Workshop, Hsinchu, December, 1996.
  54. I-Chen Wu, "Internet Hypermedia System and Network Centric Computing", Workshop for VR and Multimedia, Taipei, October, 1996.
  55. I-Chen Wu  and J.H. Chuang, "動態系統之平行計算與視覺應用研究", NCHC 高速計算學門研討會, Octobor, 1996.
  56. I-Chen Wu and S.C. Cheng, "Graphic Tool for Parallel Simulation Problems". In the 1995 Workshop on High Performance Multiprocessor Systems, Hsin-Chu, July, 1995.
  57. I-Chen Wu, "Parallel Mathematical Optimization Programs Based on Multilist Scheduling". In the Workshop for High Performance Computing Applications, Hsin-Chu, April, 1994.
  58. I-C. Wu and H.T. Kung, "Multilist Scheduling on Nectar", in the Fourth Gigabit Testbed Workshop, June, 1993.
  59. I-C.Wu and H.T. Kung. "Communication complexity for parallel divide-and-conquer", In 1991 Symposium on Foundations of Computer Science (FOCS), pages 151-162, San Juan, 1991.
  60. I-C.Wu. "Efficient parallel divide-and-conquer for a class of interconnection topologies." In the Second Annual International Symposium on Algorithms, Taipei, 1991.
  61. J. Deutch, P.C. Maulik, R. Mosur, H. Printz, H. Ribas, J. Senko, P.S. Tseng, J.A. Webb, and I-C. Wu . "Performance of Warp on the DARPA architecture benchmarks". In International Conference on Parallel Processing for Computer Vision and Display, 1988.

Book Chapter

  1. I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin, Chieh-Min Chang, Ping-Hung Lin, "Temporal Difference Learning for Connect6", Lecture Notes in Computer Science, Volume 7168, Advances in Computers and Games, pp. 121-133, Springer, Editors: H. J. van den Herik and A. Plaat, 2012.
  2. I-Chen Wu, Hung-Hsuan Lin, Ping-Hung Lin, Der-Johng Sun, Yi-Chih Chan and Bo-Ting Chen, "Job-Level Proof-Number Search for Connect6", Lecture Notes in Computer Science, Volume 6515, Computers and Games, pp. 11-22, Springer, Editors: H. J. van den Herik, A. Plaat and H. Iida, 2011.
  3. Sheng-Hao Chiang, I-Chen Wu, and Ping-Hung Lin, "On Drawn K-In-A-Row Games", Lecture Notes in Computer Science, vol. 6048, pp. 158-169, Springer, Editors: H. J. van den Herik and P. Spronck, 2010.
  4. I-Chen Wu, and Dei-Yen Huang, "A New Family of k-in-a-row Games", Lecture Notes in Computer Science, vol. 4250, pp. 180-194, Springer, Editors: H. J. van den Herik, S-C. Hsu, T-S. Hsu, H.H.L.M. Donkers, June 11-14, 2007.
  5. L. G. C. Hamey, J. A. Webb, and I-C. Wu. "Low-level vision on Warp and the Apply programming model". In Parallel Computation and Computers for Artificial Intelligence, pages 185-199,edited by J. Kowalik, Kluwer Academic Publishers, Boston, 1987.

Patent

  • Taiwan Patent:
    莊仁輝、吳毅成、羅國華、許諾白, 適用於五子棋或者是六子棋的自動棋譜產生系統及其方法,中華民國專利證書第I388365號, 中華民國102年3月11日至1017年12月10日。
  • Taiwan Patent:
    吳毅成、李正軒、戴建誠, 可嵌入語意解析之自動分類系統和方法,中華民國專利證書第一六六七O三號, 中華民國91年10月21日至108年6月21日。